![]() ![]() I could jump if I wanted, but I don't because nobody cares about jumping. ![]() When is the last time you - you, the person with your fleshy human body - jumped? Did you jump today? Or yesterday? I haven't jumped in weeks. Q: What does Kyle Gabler have against jump buttons?Ī: Oh no is the jump button lobby coming after me? There are like an infinite number of things you can do that aren't jumping. Whatever it is we're building, we just want to give players (and ourselves) the chance to play with stuff that we haven't ever really played with before. Or the best game about giant computers made out of humans (Human Resource Machine and 7 Billion Humans). Or the best existential mid-life crisis simulator (Little Inferno). But we can totally make the best game about building stuff out of sentient balls of goo (World of Goo). So there's no way we can make the next sprawling World War 2 shooter or open world alien blaster or whatever better than big studios with big budgets and big teams. Q: What draws you guys towards unconventional gameplay?Ī: We're a small team of 3 people with no office, and we do all our own childcare too. You can try out all of them here, if you're feeling brave! There are lots of game jams with similar philosophies these days - like Train Jam - if you ever want to try out something similar - it's fun and liberating! Tower of Goo - the original prototype for World of Goo - was one of the games that came out of EGP, and looks like it's still available freely online here. Q: Can you tell us a little bit about the Experimental Gameplay Project?Ī: The idea was that if you can make a game fast, like in only a week, without caring too much about it, you're more likely to stumble on unexpected and hopefully promising new kinds of gameplay. ![]() Q: Where can we get the World of Goo Soundtrack?Ī: Good question! You can download or stream the soundtrack here, for free: They also have a much nicer leaderboard than we ever had. Do you have any favorite community mods?Ī: If you ever want to do some modding, or browse stuff other players have built with the game, is the place to start. Q: You’ve expressed hope that this newly updated World of Goo will be more open and friendly to mod. Players who made it to Chapter 4 in World of Goo might notice something about our next (but very different) game, " Welcome to the Information Superhighway". ![]() But for now, we're exploring other adventures. Did updating the original game scratch that itch, or does World of Goo 2 still exist in the realm of possibilities?Ī: It's always possible we might return again one day and build World of Goo 2. Q: Back in 2010, Kyle mentioned that a sequel to World of Goo is a possibility, and something the team would enjoy working on. But for all the new people playing for the first time, we hope you have fun! Q: How does the team feel about how well World of Goo has been received in the last ten years?Ī: We're excited people still enjoy this game we made a long time ago! We get emails that say things like "I played this game when I was a kid, and now my kids are playing it!" which is wonderful and rewarding and makes us feel delightfully old, and a little unsure how the math works out. We had a chance to talk with Kyle Gabler, co-founder of 2D BOY and Tomorrow Corporation, composer, enemy of jump buttons and the creative force behind World of Goo. You can find details and more improvements in their recent update blog! UI improvements from other platform releases were applied. If you’re looking for that original experience, there’s a setting to use the original graphics in-game. While the original game ran at 800圆00, the small graphic files didn’t scale well to larger modern monitors. The resolution of the graphics have been improved. The game now runs at a high definition 16:9 aspect ratio by default (the original ran at a more square 4:3) The World of Goo devs recently announced that the PC versions of the game would see updates for the first time since around 2008 or 2009. These structures are made out of millions of Goo Balls who don’t know that they’re in a game, or that they are extremely delicious. In this charming, gooey world, you’re tasked with building sticky structures against the forces of gravity and environmental complications such as hills, cliffs and chasms. World of Goo is the latest free game in the Epic Games store: a beautiful and surprising puzzle game published by indie game developer 2D Boy. ![]()
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